Listed below are the dresspheres Alchemist, Berserker, Black Mage, and Dark Knight. Theres is a brief guide to its location and the dresspheres abilities.
Alchemist

Getting This Sphere: Complete the mission "Clean Sweep" with Clasko at the Calm Lands during Chapters 2, 3, or 5.
Default Commands: Attack, Mix, Stash, Item
| Name | Description |
MP | AP |
Requirements |
| Attack | Attack an enemy | 0 |
0 | None |
| Mix | Combine 2 items for various results | 0 |
0 | None |
| Potion | Use a Potion not from Inventory | 0 |
10 | None |
| Hi-Potion | Use a Hi-Potion not from Inventory |
0 | 40 | Potion |
| Mega-Potion | Use a Mega-Potion not from Inventory |
0 | 120 |
Hi-Potion |
| X-Potion | Use an X-Potion not from Inventory |
0 | 160 | Mega-Potion |
| Remedy | Use a Remedy not from Inventory |
0 | 20 | None |
| Dispel Tonic | Use a Dispel Tonic not from Inventory | 0 | 20 | Remedy | | Phoenix Down | Use a Phoenix Down not from Inventory | 0 | 30 | None | | Mega-Phoenix | Use a Mega-Phoenix not from Inventory | 0 | 200 | Phoenix Down | | Ether | Use an Ether not from Inventory | 0 | 400 | Dispel Tonic | | Elixir | Use an Elixir not from Inventory | 0 | 999 | Ether | | Items Lv. 2 | Reduces Item use time by 80%. | 0 | 30 | None | | Chemist | Doubles the potency of recovery items. | 0 | 40 | None | | Elementalist | Doubles the potency of elemental items. | 0 | 80 | None | | Physicist | Doubles the potency of non-elemental items. | 0 | 100 | None |
Berserker

Getting This Sphere: Defeat 6 sets of fiends outside the Macalania travel Agency in Chapter 3 in the mission "Secure the Agency".
Default Commands: Attack, Berserk, Instinct, Howl, Item
| Name | Description | MP | AP | Requirements | | Attack | Attack an enemy | 0 | 0 | None | | Berserk | Increases strength but you lose control of player. | 0 | 0 | None | | Cripple | Cut enemy's HP into half. | 6 | 20 | None | | Mad Rush | Severe damage on enemy, fails often | 6 | 30 | Cripple | | Crack Down | Nullifies Shell, Protect, and Reflect. | 6 | 30 | None | | Eject | Instant victory over one enemy. May fail | 8 | 40 | Mad Rush | | Unhinge | Damage enemy and lower its Accuracy and Evasion | 8 | 40 | Crackdown | | Intimidate | Damage and Slow enemy. | 8 | 50 | Unhinge | | Envenom | Damage and Poison enemy | 10 | 30 | None | | Hurt | Deals damage equal to the user's HP. | 10 | 60 | Envenom | | Howl | Double user's max HP | 0 | 80 | Mad Rush | | Itchproof | Immune to Itchy | 0 | 20 | Cripple | | Counterattack | Strike back after being physically attacked. | 0 | 180 | None | | Magic Counter | Strike back after being attacked by magic. | 0 | 300 | Counterattack | | Evade & Counter | Evades the attack and counters | 0 | 400 | Magic Counter | | Auto-Regan | Automatically casts Regen | 0 | 80 | Hurt |
Black Mage

Getting This Sphere: Defeat Boris at the top of Mt. Gagazet in Chapter 1.
Default Commands: Black Magic, Focus, MP Absorb, Item
| Name | Description | MP | AP | Requirements | | Fire | Damage 1 or all targets with Fire magic | 4 | 0 | None | | Blizzard | Damage 1 or all targets with Ice magic | 4 | 0 | None | | Thunder | Damage 1 or all targets with Lightning magic | 4 | 0 | None | | Water | Damage 1 or all targets with Water magic | 4 | 0 | None | | Fira | Stronger version of Fire | 12 | 40 | None | | Blizzara | Stronger version of Blizzard | 12 | 40 | None | | Thundara | Stronger version of Thunder | 12 | 40 | None | | Watera | Stronger version of Water | 12 | 40 | None | | Firaga | Strongest version of Fire | 24 | 100 | Fira | | Blizzaga | Strongest version of Blizzard | 24 | 100 | Blizzara | | Thundaga | Strongest version of Thunder | 24 | 100 | Thundara | | Waterga | Strongest version of Water | 24 | 100 | Watera | | Focus | Increases Magic | 0 | 10 | None | | MP Absorb | Absorb MP from target | 0 | 10 | None | | Black Magic Lv 2 | Casting time decreased by 30% | 0 | 40 | None | | Black Magic Lv 3 | Casting time decreased by half | 0 | 60 | Black Magic Lv 2 |
Dark Knight

Getting This Sphere: The Dark Knight Dress Sphere is located in a treasure chest in the Bevelle Underground and can be found during Chapters 2, 3 or 5 by activating a special lift in the Labyrinth.
Default Commands: Attack, Darkness, Arcana, Charon, Item
| Name | Description | MP | AP | Requirements | |
| Attack | Attack an enemy | 0 | 0 | None | | Darkness | Sacrifice HP to damage all enemies | 0 | 0 | None | | Drain | Absorbs HP from an enemy. | 8 | 20 | None | | Demi | Reduces the HP of all enemies by 25%. | 10 | 20 | None | | Confuse | Causes Confuse to an enemy. | 12 | 30 | Demi | | Break | Causes Petrify to an enemy. | 20 | 40 | Confuse | | Bio | Causes Poison to an enemy. | 16 | 30 | None | | Doom | Dooms an enemy and kills them when the counter reaches 0. | 18 | 20 | Bio | | Death | Kills an enemy. May fail. | 24 | 50 | Doom | | Black Sky | Deals random damage to all enemies. | 80 | 100 | Death | | Charon | Sacrifice yourself to kill one enemy. | 0 | 20 | None | | Poisonproof | Protection against Poison. | 0 | 30 | None | | Stoneproof | Protection against Petrification. | 0 | 30 | Poisonproof | | Confuseproof | Protection against Confusion. | 0 | 30 | Stoneproof | | Curseproof | Protection against Curse | 0 | 30 | None | | Deathproof | Deals critical hits when HP is low | 0 | 40 | Fireworks |
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