In Final Fantasy VIII Magic is extreamly useful, not only can you use it in battles as an attack and/or
defense but you can also use the Junction System to attach different magics to your character attributes, making them stronger
and granting other bonuses.
Here is a list of all the Magics in the game...
Attack Magic:
ELEMENTAL-
| Magic Name | Effect(s) |
| Aero | Minor wind damage to one enemy |
| Blizzard | Minor ice damage to one enemy |
| Blizzara | Medium ice damage to one enemy |
| Blizzaga | Major ice damage to one enemy |
| Demi | Removes a quarter of the enemy's HP |
| Fire | Minor fire damage to one enemy |
| Fira | Medium fire damage to one enemy |
| Firaga | Major fire damage to one enemy |
| Flare | Extreme fire damage to one enemy |
| Holy | Major holy damage to one enemy |
| Meteor | Major damage to all enemies, about 10 hits of varying damage with random targets |
| Quake | Medium earth damage to all enemies (will not affect if character is Floating) |
| Thunder | Minor thunder damage to one enemy |
| Thundara | Medium thunder damage to one enemy |
| Thundaga | Major thunder damage to one enemy |
| Tornado | Medium wind damage to all enemies |
| Water | Minor water damage to one enemy |
| Ultima | Extreme damage (some 2 or 3 thousand HP) to all enemies |
STATUS-
| Magic Name | Effect(s) |
| Berserk | Loss of control, physical attacks only possible |
| Bio | Poison and physical damage (if the enemy attacks you, it will receive damage, ie: it's HP will decrease; this magic can be junctioned to EL-ATK and EL-DEF and not to ST-ATK and ST-DEF) |
| Blind | Make blind (physicals attacks will miss more often) |
| Confuse | Makes enemy confused, ie: attacks allies and enemies (physical attacks end confusion) |
| Death | Kill one enemy |
| Drain | Take HP from an enemy and use it to heal yourself |
| Meltdown | Enemy's Vit stat is reduced to 0, enemy also incurs physical damage (this magic cannot be junctioned to EL stats or ST stats) |
| Pain | Poison, silence and blind |
| Petrify | Turn enemy to stone (however, you receive no EXP. Once all enemies are turned to stone, you win. If all your party is turned to stone, Game Over) |
| Silence | make enemy unable to use magic (makes members of your party unable to use magic, draw magic or summon GF) |
| Sleep | Makes enemy fall asleep (awakened by physical attacks, or after a period of time) |
Curative Magic:
| Magic Name | Effect(s) |
| Cure | Restores a few hundred of HP |
| Cura | Restores about 1000 HP |
| Curaga | Restores a few thousand HP |
| Esuna | Cures all status abnormalities |
| Full-Life | Revives one person, giving him/her 9999HP |
| Life | Revives one person, giving him/her a percentage of their maximum HP |
| Regen | Restores a percentage of maximum HP at regular intervals |
Indirect Magic:
| Magic Name | Effect(s) |
| Aura | Use Limit Breaks more often, even if HP is high |
| Dispel | Stops effect of Reflect, Protect, Shell, Double, Triple |
| Double | Gives ability to cast two spells in one round |
| Float | Character floats; serves as protection from earth magic such as Quake |
| Haste | Speeds up ATB gauge |
| Protect | Cuts physical damage by half (50%) |
| Reflect | Magic bounces off onto the enemy (does not work on magic that affects the whole party) |
| Shell | Cuts magic damage by half (50%) |
| Slow | Slows down ATB gauge |
| Stop | ATB gauge stops for a period of time |
| Triple | Gives ability to cast three spells in one round |
Special Magics:
There are some magics that only your enemies can use, and one spell which you can only draw and cast in the final battle.
| Magic Name | Effect(s) |
| Apocalypse | Draw in the final battle; causes extreme damage |
| Gravija | Removes 75% of the HP of each member of yourparty, when you fight diablos he will use this. |
| Maelstrom | Removes 75% of the HP of each member of yourparty, also causes Curse |
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