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Below is a full list of all available spells in FINAL FANTASY VII, the cost of using the spell, the type of spell, the Materia in which it is from, who it targets, and the information regarding the effect of the spell.

Bio
MP Cost8
TypePoison-Elemental
MateriaPoison
TargetsOne enemy
EffectDeals light poison damage to target enemy and has a chance of inflicting poison status.

Bio 2
MP Cost36
TypePoison-Elemental
MateriaPoison
TargetsOne Enemy
EffectDeals moderate poison damage to target enemy and has a chance of inflicting poison status.

Bio 3
MP Cost80
TypePoison-Elemental
MateriaPoison
TargetsOne enemy
EffectDeals heavy poison damage to target enemy and has a chance of inflicting poison status.

Bolt
MP Cost4
TypeLightning-Elemental
MateriaLightning
TargetsOne enemy
EffectDeals light lightning damage to target enemy.

Bolt 2
MP Cost22
TypeLightning-Elemental
MateriaLightning
TargetsOne enemy
EffectDeals moderate lightning damage to target enemy.

Bolt
MP Cost52
TypeLightning-Elemental
MateriaLightning
TargetsOne enemy
EffectDeals heavy lightning damage to target enemy.

Break
MP Cost86
TypeEarth-Elemental
MateriaContain
TargetsOne enemy
EffectDeals massive earth damage to target enemy and has a chance of inflicting petrified status.

Comet
MP Cost70
TypeNon-Elemental
MateriaComet
TargetsOne enemy
EffectDeals heavy non-elemental damage to target enemy.

Comet 2
MP Cost110
TypeNon-Elemental
MateriaComet
TargetsAll enemies (Random multiple hit)
EffectDeals four hits of moderate non-elemental damage to target enemy.

Confu
MP Cost18
TypeStatus Inflicting
MateriaMystify
TargetsOne enemy
EffectInflicts confusion status on target enemy. Confused enemies attack any target at random - including their allies.

Cure
MP Cost5
TypeCurative
MateriaRestore
TargetsOne ally
EffectRestores a small amount of HP to target ally.

Cure 2
MP Cost24
TypeCurative
MateriaRestore
TargetsOne ally
EffectRestores a moderate amount of HP to target ally.

Cure 3
MP Cost64
TypeCurative
MateriaRestore
TargetsOne ally
EffectRestores a large amount of HP to target ally.

DeBarrier
MP Cost12
TypeDispell
MateriaDestruct
TargetsOne enemy
EffectNegates all barriers from target enemy.

Dispell
MP Cost20
TypeDispell
MateriaDestruct
TargetsOne enemy
EffectNegates all positive statuses from target enemy.

DeBarrier
MP Cost12
TypeDispell
MateriaDestruct
TargetsOne enemy
EffectNegates all barriers from target enemy.

Death
MP Cost30
TypeDeath
MateriaDestruct
TargetsOne enemy
EffectInstantly kills target enemy.

Demi
MP Cost14
TypeGravity-Elemental
MateriaGravity
TargetsOne enemy
EffectDeals damage to target enemy equal to 1/4 its currect HP.

Demi 2
MP Cost33
TypeGravity-Elemental
MateriaGravity
TargetsOne enemy
EffectDeals damage to target enemy equal to 1/2 its currect HP.

Demi 3
MP Cost48
TypeGravity-Elemental
MateriaGravity
TargetsOne enemy
EffectDeals damage to target enemy equal to 3/4 its currect HP.

Escape
MP Cost16
TypeFleeing
MateriaExit
TargetsAll allies
EffectInstantly removes party from battle.

Esuna
MP Cost15
TypeHealing
MateriaHeal
TargetsOne ally
EffectNegates negative status effects on target ally.

Fire
MP Cost4
TypeFire-Elemental
MateriaFire
TargetsOne enemy
EffectDeals light fire damage to target enemy.

Fire 2
MP Cost22
TypeFire-Elemental
MateriaFire
TargetsOne enemy
EffectDeals moderate fire damage to target enemy.

Fire 3
MP Cost55
TypeFire-Elemental
MateriaFire
TargetsOne enemy
EffectDeals heavy fire damage to target enemy.

Flare
MP Cost100
TypeFire-Elemental
MateriaContain
TargetsOne enemy
EffectDeals massive fire damage to target enemy.

Freeze
MP Cost82
TypeIce-Elemental
MateriaContain
TargetsOne enemy
EffectDeals massive fire damage to target enemy and has a chance on inflicting paralysis.

Full Cure
MP Cost99
TypeCurative
MateriaFull Cure
TargetsOne ally
EffectRestores target ally's HP to maximum.

Haste
MP Cost18
TypeSupport
MateriaTime
TargetsOne ally
EffectDoubles the speed of which target ally's ATB gauge fills.

Ice
MP Cost4
TypeIce-Elemental
MateriaIce
TargetsOne enemy
EffectDeals light ice damage to target enemy.

Ice 2
MP Cost22
TypeIce-Elemental
MateriaIce
TargetsOne enemy
EffectDeals moderate ice damage to target enemy.

Ice 3
MP Cost52
TypeIce-Elemental
MateriaIce
TargetsOne enemy
EffectDeals heavy ice damage to target enemy.

Life
MP Cost34
TypeRevival
MateriaRevive
TargetsOne ally
EffectRestores one ally from KO state and restores them to critical state.

Life 2
MP Cost100
TypeRevival
MateriaRevive
TargetsOne ally
EffectRestores one ally from KO state and restores them to full health.

MBarrier
MP Cost24
TypeDefensive
MateriaBarrier
TargetsOne ally
EffectCreates a protective shield around target ally that halves all magic damage. This applies for curative spells as well. MBarrier has a limited working span which is shown by the MBarrier Gauge. When this runs out, MBarrier's effect wears off.

Mini
MP Cost10
TypeStatus Inflicting/Healing
MateriaTransform
TargetsOne enemy or ally
EffectInflicts mini status on target enemy. When under this status, enemies suffer a defensive disadvantage and all physical attacks are reduced to 1. Alternatively, Mini can negate mini status on target ally.

Poisona
MP Cost3
TypeHealing
MateriaHeal
TargetsOne ally
EffectNegates poison status effect on target ally.

Quake
MP Cost6
TypeEarth-Elemental
MateriaEarth
TargetsOne enemy
EffectDeals light ice damage to target enemy.

Quake 2
MP Cost28
TypeEarth-Elemental
MateriaEarth
TargetsOne enemy
EffectDeals moderate ice damage to target enemy.

Quake 3
MP Cost68
TypeEarth-Elemental
MateriaEarth
TargetsOne enemy
EffectDeals heavy ice damage to target enemy.

Reflect
MP Cost30
TypeDefensive
MateriaBarrier
TargetsOne ally
EffectCreates a protective shield around target ally that reflects some magic spells cast at it at the enemies. Be careful as this counts for your curative magic as well - you may end up curing the enemy.

Regen
MP Cost30
TypeCurative
MateriaRestore
TargetsOne ally
EffectCreates Regen effect on target ally. Allies under Regen effect will regularily have a small amount of HP restored.

Remove
MP Cost99
TypeDeath
MateriaExit
TargetsAll enemies
EffectRemoves all enemies from battle.

Resist
MP Cost120
TypeDefensive
MateriaHeal
TargetsOne ally
EffectPrevents ally from falling under status effects.

Shield
MP Cost180
TypeDefensive
MateriaShield
TargetsOne ally
EffectCreates a protective shield around target ally that absorbs all magical attacks and negates many physical attacks.

Silence
MP Cost24
TypeStatus Inflicting
MateriaSeal
TargetsOne enemy
EffectInflict silence status on target enemy. Enemies under this status effect will be unable to cast any magical spells.

Sleepel
MP Cost8
TypeStatus Inflicting
MateriaSeal
TargetsOne enemy
EffectInflict sleep status on target enemy. Enemies under this status effect will be unable to perform any action.

Slow
MP Cost20
TypeStatus Inflicting
MateriaTime
TargetsOne enemy
EffectCauses target enemy's ATB gauge to fill up half as fast.

Stop
MP Cost34
TypeStatus Inflicting
MateriaTime
TargetsOne enemy
EffectCauses target enemy to stop completely. Enemies that have been stopped are unable to perform any actions.

Tornado
MP Cost90
TypeWind-Elemental
MateriaContain
TargetsOne enemy
EffectDeals massive wind damage to target enemy and has a chance on inflicting confusion status.

Toad
MP Cost14
TypeStatus Inflicting/Healing
MateriaTransform
TargetsOne enemy or ally
EffectInflicts toad status on target enemy. When under this status, enemies will have reduced physical attacks and defense and cannot cast any spells. Alternatively, Toad can negate toad status on target ally.

Wall
MP Cost58
TypeDefensive
MateriaBarrier
TargetsOne ally
EffectCasts both barrier and MBarrier on target ally.

Ultima
MP Cost130
TypeNon-Elemental
MateriaUltima
TargetsAll enemies
EffectDeals massive non-elemental damage to all enemies.

POLL BOOTH



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